Mr Puggsly said:
oniyide said:
Mr Puggsly said:
Carl2291 said:
Mr Puggsly said:
Carl2291 said:
Mr Puggsly said:
Ah, I missed that. But why is Sony putting out so many casual titles? The Move failed to appeal to casual audiences based on how poorly past Move titles have done. So they put out more cliche casual games that will inevitably be ignored? Brilliant!
How is Kinect any different? It found an audience and does a much better job selling software.
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Easy to make, rubbish videogames that can sell 100k units are easy profit. Probably make a profit off of 10000 copies or something for a whole bunch of the games released for it.
Start the Party, for example, has sold over 250000 units. That many units for a game with those production values is VERY easy money.
If games that release for it can sell over 100000 units, then they can be classed as a success. Look at what they did with Singstar...
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Some titles probably are making a profit with only 100K sold. But I don't think its a worthwhile profit, otherwise we would see a large influx of support.
I guess Sony is just trying to cover all the bases in cliche software with little hope of the device taking off.
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I don't think they ever really expected it to do much better than it has. If you look at the games Sony hype up for it, they aren't the same games that attract the Wii/Kinect crowd. Yeah, they might have put some small weight behind a few games at launch, but this Year? The focus has been on games like Killzone and Resistance. Not putting weight behind titles like Wii Play Motion snd Kinect Sports 2. I think they know it was overshadowed by Kinect for the casual market, so theyre going for the core. It shows too, with the BioShock Move support they got. Sorry for the wall of text, on the phone.
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Right, they hype the Move with core games that don't require the Move. But I think its pretty clear that core gamers are sticking with their gamepads.
Sony is pushing Move as some core device, but the only games they put out that actually require it are casual games. Its a ridiculous strategy in my opinion.
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so whats a better strategy?? Make a bunch of Just Dance adn WiiSPorts rip offs that no one will care about?? Or make those core games Move only?? Those are way worst than what they are doing right now, and considering they make profit off of every Move sold, I think they will be fine.
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I suggest they keep making those Just Dance and Wii Sports clones because people do care about good ones. Some of the better selling Move titles are dance games and Sports Champions.
Well making their big budget core games Move would boost sales of the hardware, but its a financial risk. I would suggest taking some of their IPs and making spin off titles for the Move. Various ways they can go about that.
Perhaps they are making a profit now but the Move is fading fast.
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I see where you are coming from I do, but i dont believe it will help, even if Sony were to make good clones like Sports Champions. They can only move so much, people who dont have PS3 are not going to abandon their Wiis and get PS3/Move for a slighty "better" experience. If they have Wii they most likely wont either. Hell even the clones on Wii dont sell anywhere near the real deals.
As for your second point, how is it a risk?? They already said it costs them almost nothing to have these games Move compatible. Hell they can be done with a simple patch, so if anything it would be stupid not to do it. Whether people want to use it, it is entirely up to them. But having options is never a bad thing.
Making spinoffs might actually be a good idea. I wonder how well they will do though. THe fanbase is going to know its a spinoff and are they that in love with an IP that they will buy it no matter the quality? Maybe, maybe not. MS could do this too and they have started. That Fable game is straight spinoff, but how well is that going to do?!