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I have to agree with pretty much every point this guy makes. This is game is clearly not worth the 10 these reviewers were giving it. I noticed it right after the 1st dungeon that I would be disappointed with this game deserves at most an 8.5 but Zelda fanatics are going are to disagree.

I hate how Zelda is becoming more and more puzzle based with each installment. We have one to one controls now and they don't even try to compensate with harder enemies or at least harder bosses.

Nintendo should take a look at Batman to see how make a game with a protagonist who has an arsenal of weapons and can actually use them effectively in fights as well as puzzles.

Why can't there be two or three difficulty settings from the outset? Start you off with 3 hearts in normal with more collectibles harder enemies and bosses and 6 hearts in easy with less collectibles and easier fights. How hard is that to do in this day and age?