Joelcool7 said:
To be honest while Conduit wasn't anything ground breaking it sure as hell wasn't terrible. I never purchased Conduit 2 simply because I played the demo at PAX and it was horribly glitchy and such. I didn't want to take the risk by buying Conduit 2. Seriously I think HVS should have been acquired by someone. They have some great ideas they just need some guidance and they need the financial and backing of a major publisher to create some great games. Its sad to see they may never break free of their shovel ware licensed software dependency. I would really like to see them become a real quality developer and I think Grinder could have helped them do that. Its a shame that Conduit and Grinder both failed. If High Voltage had the finances I would say they should self publish and continue creating new IP with the aim of breaking free of licensed shovel ware. But in reality the failure of Conduit 2 is the final nail in their coffin! |
No. Conduit 2's failure was intended from Sega from the start. The game was sent out to die, though i'll grant it was only so-so, it was pushed out with far less fanfare than Conduit 1, which was the inferior game by a good stretch. The fate of both games was sealed after Sega decided that The Conduit underperformed

Monster Hunter: pissing me off since 2010.







