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(thought I was done)

Padib.... you're not taking the time to actually read what I'm saying




I said: "Early adopters and reluctant bystanders notwithstanding, the most powerful console of any generation, which normally serves as the most innovative, moves the entire industry forward."

You said: No, the most powerful console of a generation is not always the most innovative. The Wii was clearly the innovator up until late 2010, yet was even half a gen lacking. The N64 was at once the most powerful and the most innovative console at launch, yet it lagged far behind the half a gen weaker PS.

...... read the sentence I wrote Padib, please. I said 'normally', which is another way of saying, 'not always' So, you see, we actually agree on this and you would have understood that, had you actually read the sentence.

I said: Eventually everybody comes around. Everybody gravitates towards that. "

You said: Not true. Sorry I want to agree and all but it isn't how things work.

..... that's exactly true. Everybody comes around. Like I asked you in my follow up post, are you still predominantly playing the very first console that introduced you to home video games? No. You're not. And neither is anybody else who considers themselves a gamer.


I said: The 3DO for example, the first dedicated cd console to release, failed miserably, but paved the way for all the optical-based machines that followed.

You said: Not even... I hate doing this but, Sony had within its strategy to launch a CD-enabled console even before that, and the Sega CD even prior, at the mid-to-end of the Genesis' lifecycle. The 3DO had nothing to do with any of the subsequent optical-enabled consoles.

..... again, you're not reading. I said 'dedicated' cd-based console. The sega cd was an add-on that needed a ROM/Cartridge based machine to work. So, you shouldn't have even brought it up. And as far as Sony's plans with the Playstation, who cares, the 3DO, a 32-bit, CD-based console, released 2 YEARS before the Playstation made it to market. 2 years. And compared to what was out there, namely the SNES and the Genesis, the thing was a technical beast well ahead of it's time. If you don't think the the 3DO had some influence on later machines, than you're just being naive.

I said: The original Xbox.... and 24 million is a huge number by the way, especially considering MS was a first time player and had to overcome an immense amount of negativity ascribed to it by resentful tech-heads and bandwagon haters, pushed the industry into harddrive equipped, connected, HD gaming....



You said: But the point is that it was lightyears behind the king of Kings in that generation, the PS2, which is still selling today, as we speak history! And the bolded kind of proves my point.


..... again, not reading. I don't care that it didn't sell as much, or that the PS2 is still available at retail. That was never my point. But I brought up the 24 million console sales for a reason; although a completely insignificant number compared to the PS2's totals, 24 million people.. and droves of developers... adopted the xbox because it was the next big thing. Sony, feeling the assualt that MS was directing right at them, responded by creating the rediculously powerful PS3. So you can plainly see the direct influence that the 6th gen's most advanced console had on the industry. It's right there in front of you. Millions of people bought it, their main competitor feared it and the other guys, realizing they didn't have the muscle or resources of MS or Sony went for innovation.

I said: Are there examples where the most powerful console didn't have an impact/influence on the industry as a whole and move it forward? ...None.

You said: Many.

Successful: Game boy (1989), NES (1983), Super NES (1990)

Not successful yet more powerful: Turbographix 16 (1987), Jaguar (1993 compare to 3DO), Lynx (1989), Gamegear (1990), Virtual Boy (1995, consider it a portable), 3DO (1993, compare to sega CD, Super NES, et al.)

....... ??????? wrong. just plain ole' wrong. Again, you're not reading, plus you got some facts screwed up. the TurboGrafx did great over in Japan. The Jaguar was not more powerful than the 3DO, if not for the Atari Lynx, Sega's woudn't have been as technically aggressive as they were with Gamegear, Virtual Boy doesn't even belong in this conversation as it wasn't the most powerful anything (other than a headache producer) and generally speaking, every console you listed, except for Virtual Boy, had an impact on the industry and helped move it forward. Which.... has been my point the entire time.
Oh, by the way, you still play any of those?... you know, more than you do the 360, PS3 or PC.
Didn't think so.