#45: Soul Calibur II (GameCube)
Release Date: August 27, 2003
As we go through my top 50, some genres are going to get more attention than others, and the traditional fighter genre (both 3D and 2D) is at the bottom at the totem pole. I'm just not a fan of the usual unintuitive control schemes (Up Up Down Side B is a kick... well that makes sense!) and an uber competitive culture that frowns upon anyone who wants to play "just for fun". But the great thing about this hobby of ours is that great games show up where you least expect them... and that's where Soul Calibur II comes in. Okay, so I only bought the game so I could fight as Link (every 'Cube owner did, so don't give me that look), but how I was I supposed to know that the game would be that fun? That the game's control system actually made some amount of sense? That the single player mode could actually be engaging (Gasp! I know!). Soul Calibur II is one of gaming's biggest pleasant surprises for me, and here it is at #45.
Main: Link (Seriously, I was really good with him. Seriously!)
Favorite Weapon: Butterfly Net (Nothing beats beating the other player with your joke weapon)