From the article:
"For most shooter fans schooled in the classics, the campaign modes in the likes of Half-Life, GoldenEye, Unreal, Quake II and Duke Nukem 3D were something to savour."
Yup, that they did. But you know what kept gamers constantly coming back to these games, along with games like Halo, Timesplitters, and Rainbow Six?
THE MULTIPLAYER!!!
GoldenEye didn't sell a boat load of copies on the N64 because of how well the campaign followed the story of the movie it was based on... nor did Halo make millions of gamers hold parties and gatherings for its cinematic campaign experience. Half-Life was rightfully revered for its innovative storytelling and gameplay in the campaign, but it was an unauthorized multiplayer mod that kept millions of gamers around the world coming back to it. Same story for Doom, Quake, and all the other shooters of years past worth their salt.
COD has essentially become the "Madden" of first person shooters... basically the same game every year with minor tweaks and upgrades, but people keep buying it because it's pretty much exactly what they want whether they admit it or not. Some versions might not be as good as others, but it still sells like hotcakes.
On 2/24/13, MB1025 said:
You know I was always wondering why no one ever used the dollar sign for $ony, but then I realized they have no money so it would be pointless.