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Play4Fun said:
The_Joker_Product said:
 

The 3D games still boil down to heading somewhere by running and jumping, its the same as the 2D games with a little more freedom. Brawls nothing like a Zelda game because Zelda games involve more than running and jumping, besides Brawls fighting the rest was running and jumping just like a Mario game.

 


What? No.

2D mario and 3D mario are completely different. Just because they both involve platforming, it makes the gameplay similar? Platforming in a 3D environment is totally different from platforming in a 2D one. That's like saying COD and GTA are the same because they both boil down to shooting and killing people.

And Smash Bros. is  the same as 2D Mario platforming? That's...that's just so absurd I don't even know how to argue against it. Smash Bros isnt even a Mario game. It's a fighting game with characters from different franchises.

You're crazy, man...

Thats nothing remotley the same at all, you run around, you jump on enemies and platforms and follow a fairy linear path till the end while getting power ups all to save a princess who has been kidnapped by Bowser.

The game in 3D is just a different perspective. Its like with beat em ups, in Street Fighter you moved across the screen beating everyone up in ordeer to advance to the end collecting weapons and health, that was a 2D game, beat em ups i played on PS1 that were in 3D played the exact same way.

How is it like saying COD and GTA are the same thing, in COD you move from A to B shooting enemies along a linear path, the games about soldiers and terrorists, in GTA your a criminal who can kill cops and old ladies, whilst driving a bike around a open world fictional city where you can buy clothes and play arcade games.

Theres loads of different platformers that differ, Sonic wasnt like Mario which wasnt like Ratchet and Clank which wasnt like Tomb Raider. But Mario is still the same thing youve had for decades, looking at the trailer in the OP pretty much shows that as fact, the only difference is the graphics and dimensions.