RolStoppable said:
I shouldn't need to explain how 2D and 3D Mario platformers differ from one another, because it's redundant. Everyone who's played them knows that they are vastly different in design. The 2D games are go-to-the-goal while the 3D games usually feature open levels that invite exploration. It's also blatantly obvious that Brawl's adventure mode isn't even remotely the same as the other games. Brawl isn't even a Mario game in the first place, but a title that has characters from many different Nintendo series fight against each other. Taking the same leaps of logic as you do, it could be said that Brawl is actually a Zelda game, because Link runs around with a sword and slashes stuff. Put three gameplay videos side to side, one of 2D Mario, one of 3D Mario and one of SSBB. People will tell you that they are three different types of games. Why? Well, because they are. You can't and won't achieve the same results when doing the same for CoD. |
The 3D games still boil down to heading somewhere by running and jumping, its the same as the 2D games with a little more freedom. Brawls nothing like a Zelda game because Zelda games involve more than running and jumping, besides Brawls fighting the rest was running and jumping just like a Mario game.







