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RolStoppable said:
lurkerwithnosoul said:

Mandatory melee in Sonic stages is better than full speed Sonic/Shadow levels now?

Also, i think otherwise. Sonic heroes was atrocious! It has spammable special attacks. Levels that were too long. Level design was stupid (unnecessary large and repetitive levels). Lame plot compared to the ones we had in SA/SA2. Worst soundtrack. I can't stress this enough!

One thing i could actually like when i switched from the 16 bit era from the 128 bit era is that i actually felt the change was pretty cool. Sonic and Shadow levels were fast and the platforming was ok. The optional stages, well, they were a pain sometimes, but it was a fresh change of pace that i didn't mind. Those games had heart. That is something Sonic Heroes didn't had.

Yes, mandatory melee is better because it comes with high speed levels instead of having 2/3 of the game being mediocre or trash like the Sonic Adventure games were.

Sonic Heroes was pretty good. You can't complain about stupid level design when Sonic Adventure had a temple level that you locked you into a water room with a snake for almost two minutes, not to mention that the rest of that level was really bad too. Also, full speed in SA/SA2 was slower than what SH offered. Plus the Sonic Heroes soundtrack was awesome. You must have not liked it because it sounded like a video game.

But your comment about the plot trumps everything. Nothing has ever been so out of place as Sonic living among humans and Tails having to save the president. It's just ridiculous.

The water room/temple was my favorite level -- just saying.