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badgenome said:
Nsanity said:

 

"I think each genre has a way to do it. Battlefield and Call of Duty have it in multiplayer with maps, rankings, leveling up, and unlocks. There are different things, but the idea is making people feel, 'I want to keep on playing it.'

"With Fallout: New Vegas, it's the same thing. We used a rather ingenious method of making the game nigh-on unplayable out of the box so that players were compelled to wait for several months worth of patches in order to be able to finish the game," he continued.

 

Fixed.

yup that looks much more accurate 



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