| bobgamez said: Since when has nintendo EVER tried to be hardcore? The wii was as un hardcore as it gets, I don't even understand the complaints. What are you expecting from them? |
Depends what you mean by "hardcore." While I think the term "hardcore" itself is ridiculous, I guess if I HAD to define it, (at least based off of what seems to be how the term is used today), I'd interprut it as games that appeal to a small niche rather than a mass audience, and usually consist of cinematic, non-essential elements of gaming like cutscenes, heavy amounts of narrative/dialogue, and complex control schemes.
So going by this definition, yes, Nintendo FREQUENTLY tries to be "hardcore," which they usually fail at (N64, Gamecube, 3DS, some of the later Wii stuff like Metroid Other M), because that is the market of Sony and MS. What Nintendo excels at most, as Malstrom has repeatedly said, as well as many in here, are those arcade-style games - easy to learn, difficult to master, that brings the gamer right in the action and cuts the "fluff" that many modern games consist of. These games are often mistaken or inncorectly branded as "casual" because they tend to be easier to get into and thus appeal to a mass market.
Now for MY money, these arcadey type of games are far more "hardcore" than these modern games that are more interactive movies that somehow got the brand of hardcore, but that's another story..
The problem with Nintendo right now is, they are running from that formula that made the NES, Wii, and somewhat SNES, a huge success. This is - arcade style games. This is what they are best at, as they are essentially an arcade style company, as is Sega. Now they are reverting back to the PC style, or cinematic style games that Sony and MS excel best at, which is why when they try to be like Sony and MS, instead of just being themselves, they get trounced by them and alienate many of their fans.







