Mr Khan said:
If you could figure out how to make one game to satisfy two markets and your own artistic desires all in one shot, you'd spend a lot of time searching for it too This is the only part about this malstromism that drove me to abject rage when it was at its peak around here back at the end of 2010, this narrow-minded sense that there is only one logical path to game development, and while i acknowledge that the market clearly exists for 2D Mario, untapped and in need of service, Nintendo as it is cannot provide all things to all people, and so they are bound to try to hybridize styles they have brought forth |
First bolded, by the nature and philosophy behind 3D and 2D mario, it is impossible to satisfy both markets, but is much more likely to satisfy 2D fans first then 3D fans, than the other way around.
Second bolded, what utter bullshit. They have more than enough man power to release both 2D and 3D mario games together. And the Iwata asks interview clearly states the reason behind the hybridization: not because they can't, but because they want to, they want to replace 2D mario with 3D mario. SMG 1 failed. They tried again with SMG 2, and that failed. And so for a third time, they try with SM3DL. But they will fail yet again.
It's this hostility from Nintendo towards their customers which causes hostlity from customers towards Nintendo, and possibly that wave of 'malstromism' that you mention.







