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RolStoppable said:
Joelcool7 said:

I agree with your two main points being very important. However I don't think Nintendo secured their base with DS or Wii. If they had software sales on Wii wouldn't have flat lined and hardware sales wouldn't be falling flat either. Looking at Nintendo from the start of last generation they have focused entirely on expanding their market with far less effort put in actually securing their user base or maintaining the user base they had.

The comment of every major GameCube IP launching within 18 months of launch, lol! Are you forgetting the launch of Wii? The only IP present within 18 months were Mario, Metroid,Pokemon and Zelda related! In fact the Pokemon game is renowned as horrible because Nintendo actually took the home console Pokemon franchise backwards removing the story driven games we got on GameCube and returning to the N64 battle driven game nobody wanted to see again, with less features then the N64 game had.

In fact Nintendo's most successful GameCube title didn't receive a sequal till 2008! In fact MarioKart which was the second highest selling franchise on GCN came out that year as well. Neither of the two highest selling GameCube properties were present within the first 18-months of launch. Animal Crossing the sixth highest selling IP on GameCube also came along that year. Pikmin the 13th highest grossing Nintendo title on GameCube never saw release on Wii at all(Other then the ports). In fact WarioWare one of the Wii's earlier titles was in fact the 31st highest selling game on GCN. StarFox which sold far more copies then WarioWare also never saw release on Wii despite Adventures selling over a million copies and Assualt over 800,000 making the franchise one of the best selling IP on GameCube. Donkey Kong which between Konga and Jungle Beat was one of the more successful franchises on GameCube didn't recieve a proper entry till last year.

Yes Nintendo released the majority of their successful franchises on Wii. However they did not do so within 18 months and in fact they didn't release many of the bigger Nintendo properties at all. The absense of Pikmin and StarFox prove Nintendo failed to give many of their users the games they wanted.

As for 3DS, its not that Nintendo neglected their user base on purpose. They had hoped that third parties would have supported the platform. With DS and Wii Nintendo changed their approach from trying to dominate their platforms with first party software to giving third parties a better chance to compete. This means Nintendo laid off releasing less prominent titles in hope that third parties would sell the platform.

This news is very bad, Nintendo doesn't have the resources to both expand their market and secure their existing one. They can't provide all of the high quality first party software fans want while at the same time giving new consumers the software they would like. Nintendo is a long ways off from being able to do this.

If Nintendo is to release all of their prominent IP's as well as provide consumers with the new software those new consumers want. Nintendo is going to have to expand and out source. But expansion costs money and Nintendo is losing money I doubt they could convince managment and share holders to expand.

Your warped perception of reality is at work again, I see.

You should know that I have criticized Nintendo a lot for what they did to the Wii lately. However, my post was focused on the beginning of the Wii when Nintendo really did everything right. Wii's hard- and software sales falling off a cliff in later years doesn't hurt the point I was making.

As for major Gamecube IPs, you should know what major means. Games that sell a million copies are not major IPs, it's stuff that moves around five million units or more. Wii launched on November 17th 2006 which makes the 18 month cutoff the 17th May of 2008. Super Smash Bros. made it in time. Mario Kart did. 3D Mario did. Zelda was there too. And that's it for major GC IPs. You shouldn't mock people for making 100 % correct statements.

As for the 3DS, Nintendo leaving the launch window to third parties is neglecting their base on purpose. And just to be clear, Nintendo still isn't doing a good enough job of securing their base, including this holiday season. The DS base isn't the same as the Gamecube base, so releasing Nintendo 64 remakes and sequels to Gamecube games won't do the job. Nintendo needs to cover all the top sellers of the DS on the 3DS, that's how securing your base works. Not this Gamecube core you belong to which is the only perspective you have on the market. The Gamecube is a thing of the past and the core gets redefined with every passing generation. It may sound strange to you, but Nintendogs + Cats is indeed a core game.


Wow this is a very warped sense of major. UbiSoft and Sega have both publically said if a title breaks the 500,000 mark it is considered a success. High Voltage talked of how The Conduit was a success and several other publishers and developers have named major IP which barely go over the million mark.

By your standards Fable isn't a major franchise for Microsoft either Forza 3 is the first title to come near to 5-mill, Resistence, MotorStorm, Killzone, Ratchet & Clank, God Of War,  Socom, Jak and Daxter. According to you Sony only has about 3 major franchises and all the rest of their games are meh or failures. lol

Accordning to you third parties don't have many "Major" franchises either. In fact if we limited the third party software to a single platform which would make it a fair comparison to first party software. There are almost no "major" games. A major success is 1-million in sales and higher depending on the development budget. If the game is an insainly expensive title then it isn't a major success at one million but for the most part the majority of software is a success if it sells more then a million copies.

When considering something a major franchise you must again include factors like hardware numbers. Animal Crossing on DS sold more then any of the GameCube games to date.

It seems you have diluted yourself to the fact that only big budget 5-20 million selling games are important or major. That is a very flawed idea. Yes of course every publisher drives for that one franchise that breaks 5-million or so copies but in all honesty the majority do not and those titles are still major titles! I mean Street Fighter, Tekken in fact even big titles like Metal Gear Solid don't consistantly sell 5-million copies the third didn't make it far past 4-mill.

As for me mocking you, yah I only said lol to show how radiculous your statement was and not to actually mock you. Fact is every title I listed as being major were most definitly major. In fact considering the sales of the GameCube hardware each of those titles that sold more then a million copies were very much major titles to Nintendo.

As for Nintendogs, no its not a major franchise. It had one majorly successful title but you can't classify an IP based on a single title being successful. The franchise needs to prove it can deliver and is important to Nintendo. Nintendo thought exactly the way you do and launched Nintendogz+Catz thinking it was a major title. But guess what that major title is sitting at the one million mark with three versions on the market many consumers even buying two to all three versions themselves. This shows that yah Nintendogs is a major franchise by my definition (Selling a million copies or more) but by your definition it is an epic failure.

Another flawed statement. What sequels to GameCube games are you refering to when you say this holiday Nintendo isn't doing anything right to secure its base? What GameCube sequels are you refering too? I am trying to think and I can't think of any GameCube sequels on 3DS that came out this year or are coming out soon.

Then your statement that I am living in the past and GameCube/N64 titles are not good for the future of Nintendo. Nintendo needs to work on its successful DS and Wii franchises. You mean like Animal Crossing (DS sold over 11-million copies) or how about the N64 classic SuperMario64:DS which sold nearly 10-million copies. Or how about far less popular titles like WarioWare which sold over 2-million copies on DS. Or what about SmashBros a franchise that began on N64 and bloomed during GameCube. Or MarioParty?

I am not living in the past I am looking towards the future. The Nintendo franchises Nintendo established during the N64 and GameCube generations are some of their strongest properties.

P.S- I'd love to point out a little more hypocracy you clearly state in your reply "the core gets redefined with every passing generation." yet you have claimed that 2D Mario is the core for Nintendo which would appear to suggest that it is consistent from generation to generation. You have also made comments about how Nintendo's changing to much and that Nintendo fans want the old core games. But if the core changes with each generation why would Nintendo release the old core games?

Why do I have such admiration for GameCube? Because Nintendo survived, Sega bit the dust Sony grew its market share by one third and Microsoft entered the industry actually beating Nintendo's hardware sales. Nintendo systems were actually being pulled by some retailers the year after launch because the console was crashing so badly. But Nintendo turned the console around and made it successful , so much so that during that generation Nintendo profitted more then the PS2 profitted Sony. Nintendo's first party software proved that those games could actually sell the hardware.

GameCube had almost no third party support it was all up to Nintendo's first party titles to make the console a success. Nintendo's first party titles on GameCube were some of the best titles Nintendo has made. Nintendo proved they could release a high quality product and survive the biggest blow to a manufacturer since the 80's.

Then as you admit those GameCubesequelsplayed a massive role in selling Nintendo Wii and DS. Nintendo's franchises don't often go belly up if they were successful. GameCube/N64 generation games are a huge factor determining much of the future of Nintendo as are new games and classic games. Ignoring the GameCube generation specifically because the software doesn't live up to your insanly unrealistic sales expectations is moronic.

*** PS my use of Moronic and lol are meant to outline how outlandish your statements have been not to personally insult you!

 



-JC7

"In God We Trust - In Games We Play " - Joel Reimer