ChichiriMuyo said:
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I didn't mean "every way". I meant the ones that worked, like following and fixed positions that actually made things visible. Focusing on those to the exclusion of the upside down areas would be a big help. This game doesn't seem to be doing that.
But the problem basically is that Nintendo is NOT doing anything new with this game. They are still trying to go "what will it take to get mainstream gamers to like 3D Mario?". The Gamecube was addressing the complaints of the N64 controller. That was assumed to make people like 3D Mario. Then the Wii Remote was assumed to make it finally happen (why blaming the nunchuck controls seems to be just ridiculous). Now it's 3D on the screen, and slapping on every 2D element they can think of other than the level philosophy (which is not just a time limit and clear goal alone; it's about freedom for the player) and actually being 2D.
A flashy-first game is awesome when it comes out. A great-first game is awesome forever.
Plus, just for the hell of it: Kelly Brook at the 2008 BAFTAs








