padib said:
Then add management overhead. You don't make profit over console sales, especially not on home consoles. You make it off software or handheld profits. I don't see GC and 64 being money-makers. And from what I learnt lately the GC was selling at a loss when it was released. Of course over the span of time a margin gets created but I doubt it being one to significantly recover R&D and overheads... @Data: With 32.92 Mil (N64) and 21.75 Mil (GC) over the span of 10 years... that gives roughly 500K yearly spread through (poor metric but we'll work with it). Assuming say a 50$ margin at best, that's 25Mil yearly. Seems miniscule in front of numbers like 500Mil (at worst). Compare that to values like 14Mil yearly on a nearly annual basis -> http://gamrreview.vgchartz.com/browse.php?name=pokemon (Orange square for total sales). Assuming a low margin of 20$ per game, that's 280Mil yearly just on Pukemon. |
huhhh?