| killeryoshis said: It needs to be hard combat wise not puzzle wise. If its hard puzzle wise it will have no re-playability. So I'm hoping for a combat game since you know that's was the whole point of motion plus |
To each there own, but I'm more into puzzles and exploration, the combat is merely a distraction to me. Usually the combat itself is part puzzle in Zelda, especially the boss battles. Zack & Wiki style use of the wii mote would be fun.
Difficulty levels for combat please. And a hint system you can prompt yourself or ignore, or no hints at all. There is always the internet anyway. Better then telling you what to do after 10 seconds like a lot of games nowadays.







