Mr.Y said:
S.T.A.G.E. said:
The reason for why videogames were considered toys from the 80's to 90's was because of Nintendo. They never outgrew the images they created 25+ years ago. This was the era when videogames were considered toys. The perception has changed ever since Sony entered the gaming realm. They turned the videogame console into a viable gaming machine that could be enjoyed by adults as well and give more mature visuals much like what is seen on PC games. Arcades were respected in those days because they had the graphics and once Sony came into the console market it slowly ate away at the arcades because they created graphical powerhouses that could be played at home. Sony is responsible for turning the gaming the videogame console into the home center. This is what prompted Microsoft to join. Microsoft saw that Sony was turning the videogame system into a console that becomes the living room center. It is made for games, but because of the format it uses can also play DVD's, music and store other files secondary to its main purpose. It split gamers in half as to what was kiddy and what wasn't. Nintendo never grew up in that way, which is why it maintains that toy and novelty image though everyone still respects them for what they've contributed to the industry. That can never be taken away. Comparing videogames to toys today is like calling a DVD player or PC a toy, which is completely and utterly retarded. Videogame consoles are the center of the living room today, nothing more, nothing less. In the entertainment industry videogames could well be the replacement for movies, because videogames help you delve into complex worlds only seen in movies.
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Sony pretty much ruined video games. More flashy videos and loading screens, less gameplay. I would blame opitcal media, but the Dreamcast is proof that medium isn't to be blamed. "Mature visuals" don't make a game not a toy, Quake III Arenas graphics could be swapped with rainbows and candy cane people, but it would still be more of game than any GTA, which are just sandbox toys for adults and teenagers (also known as teh casualz).
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I'm talking about perception bro. Sony changed the perception of what a videogame was and is responsible for the death of arcades in America. Whether you like it or not Nintendo still cannot get the childish stigma off of their backs after 25+ years. Adults and teenagers are not casuals by defition. Casual isn't broken down in that way. Casual is broken down by actual gameplay time and outlook towards gaming. Gaming has no importance in a casuals lifestyle. They also mostly do not like to figure out 13+ button controllers and or gameplay ai depth. Some videogames even point out when choosing difficulty that when you play casual you're playing only for storyline and simplistic experience with weak ai. When you play normal and greater, you're playing for a challenging gaming experience in tiers as well as the story. Essentially the latter is the way the game was meant to be played. Casuals need not apply to games like Dark Souls for instance.