pezus said:
zarx said:
pezus said:
Cherry-picked (like zarx): "This focus ensures that the game is remarkable, but it's difficult to avoid the conclusion that Polyphony Digital remains the pioneer of the console driving genre" Most important quote (and disproves what Selnor was trying to say): "The overall impression we get from playing both games back-to-back is that each has its own strengths: in terms of the handling* and audio Turn 10 could well have moved ahead of its competition while Polyphony's minute attention to detail (to the point of implementing working headlights/dynamic shadows in the cockpit view) plus the sheer range of different driving scenarios remains second to none. Both titles excel in their own ways - especially in terms of visuals"
*note: They didn't really compare the handling
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pff you fail at cherry picking, this is cherry picking
"Forza Motorsport 4 is really rather special... looks uncannily realistic owing to the new lighting techniques and the shader work done on rendering materials: steel, aluminium, cloth, plastics, leather, carbon fibre - there are no low resolution textures to speak of and elements retain fidelity even when viewed just six inches away."
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Or this: "Secondly, unlike Need for Speed: Hot Pursuit[...], lighting in the environments appears to be "baked in" - pre-rendered, in effect."
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Now you are getting it, now it sounds like Forza 4 has lighting so good that it apreas to be backed in and pre-rendered looking, it must look like a pixar movie "Cars" for example!