S.T.A.G.E. on 16 October 2011
| JEMC said: I agree with you concerns, but I think this is more the result of the high dev. costs of this gen than the lack of skill of the developers. With higher costs, publishers need to be sure that the game is going to sell well enough, and the usually that means making a sequel of a proven franchise, using popular licenses (from movies or comics) or making a new game that's easy to advertise. And that brings the problems with the story or creativity of the games: 1-Make a sequel. First of, not everyone has a franchise that allows them to make sequels, and those who have it find themselves limited for whatever the first game was about, and so does the story of this sequels: more of the same with no originality. 2-Using licenses. Story wise this has the same problems as the sequels, as there are things that limit what you can do or what you do want to tell. 3-Make a game easy to advertise. This present us with a question, how are games advertised? And the answer is focusing on the graphics. They can't sell games because of the story or the gameplay because what people will see in the press or internet are posters and teasers/trailers, so they focus on that. Oddly enough, this focus on graphics increase the costs so they have to do some sacrifices, usually in gameplay and story. The result: games that look good but feel the same over and over again. Unfortunately, this is a trend that shows no sign of change, at least in the near future. |
Very good explaination. I knew all of this, but I am glad someone brought it to light in a detailed fashion. Thank you.







