By using this site, you agree to our Privacy Policy and our Terms of Use. Close
sales2099 said:
osamanobama said:
Mr Puggsly said:
osamanobama said:

pretending for a moment here that the move has poor support (something thats hard to do, as it actually has excellent support)

but how the hell is 8.8 million sales as of 3 months ago, poor?

9 million sales in 9 months is a ton

9 million sales isn't bad at all, but the actual userbase is obviously much smaller. There are those who bought 2 - 4 units. So I would presume the userbase is closer to 4.5 million.

Once again, much of the support is just Move compatibility in games that work with a joystick. This doesn't do much to encourage Move sales. So lets quit pretending that's excellent support.

yes and there are also those that bought 1 move, like me.

so unless you seriously think that a move users owns on average over 2 move controllers, the number is likely around 5-6 million. (closer to 5 tha 6)

and i believe vgc, when they were doing their articles about "move user base" with the misleading titles saying "move total sales", they were guessing less than 2 moves per person.

anyway, 9+ million sales and 5+ million users is quite a lot. (then when you include navcons and eyes, its even more) the move isnt a flop, not even in the slighest, this has made sony tons of money. 

and guess what maybe just maybe people buy the move to play games like Killzone and Resistance.

5 million + users is a flop compared to the 11+ kinects sold. Thats what the media turned it into last holiday: a battle between kinect and Move. And guess who won lol. MS tried something new while Sony built upon what Nintendo did and paid the price. A lack of Move specific titles hurt it as well. 

And really......very little buy Move for games that primarily use a dualshock 3. 

Sony lost, MS won. Move failed expectations and Kinect succeeded where it failed. deal. 

so by that logic.

Call of duty won.

halo and gears lost. deal