Slimebeast said:
BS. No way a game like Lost Planet cost $40 mill. You must have read it from a bad source. There's nothing special about Lost Planet that could cost a lot of money (no advanced graphics engine, no voice acting, no movies, no advanced physics etc). Capcom aren't idiots who would invest such a huge sum on a new IP. And $40 mill would require minimum sales of 2-2.5 mill units to break even. Very few games cost $40 mill (like Oblivion with 4 mill sold on all platforms, or Zelda, GTA4 etc). Even $20 mill is considered a big and risky budget for new IP, and that figure has been mentioned several times for games like Heavenly Sword and Lair, which also lost a lot of money. |
Saw it in couple of site. Here's one "Lost Planet Pricetag? $40 Million"
Here's what it said if you don't want to click on the link:
According to today's Forbes profile on the company that published Keiji Inafune's epic shooter, Capcom is in deep about forty million bucks getting Lost Planet out the door, on store shelves, and into the minds of gamers.
Forbes details Capcom's executive VP of publishing in North America and Europe Mark Beaumont and his efforts to shake up the company's marketing. In the case of Lost Planet, advertising and awareness came to a cool $20 million. Combined with a $20 million development budget and you'll see where that $60 you plop down goes.
So where did that twenty mill go? Theater advertising, the two Xbox Live demos, TV spots, community funding—it all costs money. Apparently, a lot of money.







