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nightsurge said:
zarx said:
yo_john117 said:

What was their logic for using an old build?


"The Open Beta is a true Beta

The Battlefield 3 Open Beta is based on software that is more than one month old. We need to test the new back end dedicated server structure we’ve built. Not only have we built a new game engine, but an entirely new back end system so that everyone can enjoy the benefits of dedicated servers on all platforms.

 

Just like normal procedure when releasing a game, the Open Beta has had long lead times due to testing, certification, and setting up. This means that the code you are now playing is actually quite early and not representative of the final game.

 

We had to do this in order to have as many people testing as possible, in order to ensure a top quality experience when the game is released. However, we’re confident in the Battlefield formula and confident that our fans will support us in order to make Battlefield 3 better."

http://blogs.battlefield.ea.com/battlefield_bad_company/archive/2011/10/03/battlefield-3-open-beta-update-2.aspx

"more than one month old"

That is not reassuring at all! Most games are done and finished months before their release with only minor polishing going on. Beta's to be beneficial and appropriate should be out months before release, not a few weeks! The fact that this code is only 1-2 months old has me very worried about the final state of the game because 1-2 months polishing/bug fixing/etc is not that much time at all...


with a dev time of ~2 years of full production and 280+ people  working on it a lot can change in a month. Dice have been posting long lists of fixes that they have made since the beta was compiled on their blog, at the very least they should have it up to the level BLOPS was at launch.

As an example by the time the open BETA went live this is a partial list of changes that were made to the current build, and they have been making more changes and fixes every day since, a lot can chage in terms of polish in the last month of production I mean the game still hasn't been announced to have gone gold yet add in a day one patch and most issues will likely be fixed.

* Fixed occasional client crash when reviving. 
* Fixed killcam showing glitched area under map if your killer is dead. 
* Issue with spawning on dead squad mates fixed. 
* Fixed a bug where shooting at a moving enemy could cause more than the intended amount of damage. 
* Crosshairs for shotguns have been replaced with a new, thinner, art. 
* A subtle low health screen effect has been added. 
* Tweaked scores of Medals and Service Stars. 
* Tweaked the Rank progression. 
* Pushing prone on console will not play the animation twice. 
* Fixed loss of Squad Leader after EOR at some times. 
* Framerate stability fixes. 
* The 3D spotting icons has been tweaked to better match the target’s visibility. Icons will show frequently less on mostly obscured targets. 
* Fixed issue with crosshair disappearing after round transition. 
* Fixed issue with crosshair disappearing after trying to deploy while the countdown timer still active. 
* Squad list now shows specializations chosen, VOIP activity and dead squad mates. 
* Non working options in squad menu fixed: "Private" flag and "Switch Teams". * Fixed occasional client crash when reviving. 

* Fixed killcam showing glitched area under map if your killer is dead. 
* Issue with spawning on dead squad mates fixed. 
* Fixed a bug where shooting at a moving enemy could cause more than the intended amount of damage. 
* Crosshairs for shotguns have been replaced with a new, thinner, art. 
* A subtle low health screen effect has been added. 
* Tweaked scores of Medals and Service Stars. 
* Tweaked the Rank progression. 
* Pushing prone on console will not play the animation twice. 
* Fixed loss of Squad Leader after EOR at some times. 
* Framerate stability fixes. 
* The 3D spotting icons has been tweaked to better match the target’s visibility. Icons will show frequently less on mostly obscured targets. 
* Fixed issue with crosshair disappearing after round transition. 
* Fixed issue with crosshair disappearing after trying to deploy while the countdown timer still active. 
* Squad list now shows specializations chosen, VOIP activity and dead squad mates. 
* Non working options in squad menu fixed: "Private" flag and "Switch Teams". 

Moderator icon has been added on the forums for moderators. 
• Players with rank 45 will now recieve the correct icon on their stats page 
• Improved the scroll handling in the Server Browser 
• Added more patches for Leaderboards for Xbox 360 and PS3 
• More accurate ping now shows up in the server browser 
• More accurate number of players now show up in the server browser

Plus Repi just mentioned on twitter that he had made GPU memory management tweaks that should further improve performance, just last night.

Tho the game has been rushed and mistakes were made in putting out this beta, but Dice are amazing devs and they are working around the clock to get this polished while using a brand new engine. I and I wish them all the best in that endever even if I have no real interest in the game ATM.



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Check out my hype threads: Cyberpunk, and The Witcher 3!