Slimebeast said:
Alby_da_Wolf said:
Slimebeast said:
Alby_da_Wolf said:
Slimebeast said: I am so happy for Dark Souls and Dead Islands.
I think Dark Souls can sell over 2 million on PS360. Maybe 1.4 million PS3 and 700K on Xbox 360. |
Indeed, this bodes well for hard, not dumbed down RPGs, and let's hope it does well on every platform it's released for, to show there's plenty of market space for such games.
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Haha, I always smile when I see your old Thief avatar. Are you longing for Thief 4? I hope they won't dumb down that one.
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Yes, I'm waiting for it, although huge backlog and PC getting too slow for the latest games will force me to wait longer. And I hope too they won't dumb it down. After all, despite the levels split due to XB1 RAM limits, and the simplification of the climbing gloves compared to the old rope arrows and far too many special arrows available compared to the shortage in the previous two, even Thief III managed to keep almost intact the original difficulty, if played at the most difficult settings. If they'll add regenerating health or shit like that, or even worse if they turn it into another FPS like they did to Syndicate, I'll hate them forever.
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I love rope arrows! It's an underappreciated game mechanic. Loved them in Dark Messiah of M & M too.
I think the same company that made Deus Ex Rev is making Thief 4, isn't that a good sign though?
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Excellent, I'd say: I read some reviews of Deus Ex: HR and I think I'll buy it too, they say they did some minor simplifications compared to the first, but without dumbing it down like the second, added enough eye candy to please graphics whores, but the game is still a hard and deep one, in some ways playing stealth is even more difficult, thanks to the improved AI of the enemies, and it hasn't graphics as its first attraction but as a way to improve the other most important aspects of the game, thanks God.
About rope arrows, yes they were a nice tool, more challenging than climbing gloves, as they worked only on wood, but luckily the stealth part in Thief 3 is intact and Garrett is still weaker than armoured soldiers, making almost impossible to not play it stealth, even at the lower difficulties that don't require to not kill any human.
Stwike him, Centuwion. Stwike him vewy wuffly! (Pontius Pilate, "Life of Brian")
A fart without stink is like a sky without stars.
TGS, Third Grade Shooter: brand new genre invented by Kevin Butler exclusively for Natal WiiToo Kinect. PEW! PEW-PEW-PEW!

