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thetonestarr said:
zarx said:
lack of RAM was really a limiting factor this gen especially for the PS3, I could never understand why they always skimp on console RAM. Devs always complain about the lack of RAM on consoles.

Both Crytech, Carmack and CCP have stated that they want 4GB+ total RAM next gen, well Crytech actually said they wanted 8GB+ but I doubt they will get that I think 4-6GB. Rumors suggest that the Wii U has 1.5GB


Crytek DOES suck at utilizing system resources properly. That's probably the biggest reason they want 8GB - they want to be as lazy and resource-hogging as possible.

 

4GB seems like a pretty big jump from the current gen. For the PS3 and X360 successors, I'm expecting something in the vicinity of 1GB system RAM + 1GB dedicated video RAM. I also expect they'd go with more efficient RAM before they go with a larger amount.

In Wii U, I can't estimate as much. It's pretty much a toss-up. Current Wii has only 88MB RAM total. Basing estimates off of that, current market prices, and statements from the industry so far ("has a lot more RAM", and about its architecture being more port-friendly and similar to popular architectures right now), I'd have to guess the Wii U has double the RAM of the PS3 or 360 (both have 512MB, though utilized very differently). Wii U probably sits around 1GB, and it's probably going to be split like a PC - some for video, some for system. I can't make any estimations as to precisely how they'd do that, though. I'd go with DDR4 or an equivilent for system, and GDDR4 or 5 for video.


I have heard rumors are suggesting a combo of 1T-SRAM and DDR3 for the Wii.  They also state that it will have 1 GB of RAM dedicated to system with a seperate 512MB for video.  If any of these are correct is anyone's guess.  I'm going with 1GB 1T-SRAM myself with probably 512MB of GDDR4 for video for my guess until someone dissects the system.