Neither one really, although the online pass would seem to be unfair considering everything has a secondary market. Home consoles have changed drastically in the last ten years and games have become incredibly expensive to make. Obviously both of these strategies have been developed to help game studios recoup revenue that, in comparison to earlier generations, has become more of a gamble. Nowadays a studio's triple AAA title not only has to return a profit over its own cost, which incurs years spent and millions of dollars to produce, but it also has to help shoulder the burden for the lost expense of countless other games that don't earn; an example would be the racing games Blur and Split Second. They each cost millions to produce and neither one sold.
'Disc locked content' and 'online pass' are direct results of developers and publishers losing money. EA and Activision, the two largest publishers out there, didn't just have a board meeting one day and decide to start raping peoples bank accounts. Like the game industry itself, they've both become massive, revenue draining machines that need to find ways of staying solvent in a now volatile industry that sees once viable studios closing every month.
Disc locked content in particular shouldn't be a problem for anyone. But, out of their own sense of greed, people confuse the reality of buying a game and buying a disc. You're not buying a disc, you're buying a game that happens to come on a disc. The disc is just the current, market standard that games are delivered on. As long as the developer put enough on there to justify the initial cost, Gears of War 3 for example, then no one should have a problem. Think of cable t.v. Just because you pay for basic cable does that mean your provider should 'unlock' everything you see on the t.v. guide.
The funny thing here is this, I bet most of the people who whine about disc locked content and the growing practice of online passes, are the same ones who buy most of their games used and contribute nothing to the developer. I myself, in an effort to save money, buy as many games as I can used and I'm fully aware that by doing so, I'm part of the problem. But it is what it is and I'm not going to turn around and complain about developers coming up with alternative ideas to increase revenue they've lost because of me and the thousands just like me.
Perspective man, perspective.
I'll say it again. You're not buying the disc, you're buying the game. As long as developers make the game worth the money you paid for it, it doesn't matter what else may be on the disc.... like the cable t.v. analogy, just because it's on there doesn't mean you should get it for free. You pay for what you get. You want more?
Stop bitching and pay for it. That's how the world works.







