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chocoloco said:
Mr Khan said:
Smeags said:
chocoloco said:

I agree with their statements on Zelda 100%, it looks banal.

Really? Even with the MotionPlus integration affecting the entire game the way it does? I guess that's your opinion, but hands on impressions are really enjoying the differences that motion controls provide. I guess we'll see soon enough. ^_^

And yes, there's Uncharted, Assassin's Creed, and Tomb Raider (which they also weren't keen on, strangely enough.), but their views on Zelda was definitely the most... entertaining. ^_~

The idea behind the new Tomb Raider seems like the most interesting thing going on on the HD consoles this holiday from my perspective, although what they showed at (i think it was Microsoft's) E3 was way too entirely scripted, but the general idea seems more interesting than anything else going on right now

I agree the Tomb Raider game seems to have taken a fresh approach for itself as a series and that is what I want out of Zelda. Will they deliver? Only time will tell.

I would say moreso than motion plus the difference comes in from a new focus on customization. The bigger question on Skyward Sword does not hinge on motion plus, but on how open the world presented actually is, and how the Silent Realm, World Below, and Sky all interact. The Wind Waker set the right tone in this regard in that they had a huge world, but so much of it was superfluous. A world with Wind Waker's scope, but with Majora's Mask's degree of stuff to do, that would make for a comprehensively new experience

Despite my interest in the concept, i haven't paid any attention to Tomb Raider, and the game seems to be sliding below the radar this season compared to the heavier hitters from each camp



Monster Hunter: pissing me off since 2010.