| MrT-Tar said: What the Wii needed was a 'killer app' for motion controls for so called 'hardcore' games, preferably when the console was in it's infancy. Games like Metroid Prime 3 showed how great pointer controls can be, the Wii should have had an equivalent for motion controls. Zelda SS could be that game, but the Wii will be about 5 years old when that hits store shelves. I think motion controls as a whole would be more widely accepting within 'core' gaming circles, if the Wii had a game like Zelda, which heavily utilised and relied upon motion controls in the period of 2007 - 2008. |
nobody really tried, not even Ninty, im still waiting for Mario Tennis/Golf. "Core" gamers would be more accepting if the "core" games didnt suck. I throw a little blame at Ninty's way also, how much better would Red Steel 1 had been if the wiimote worked the way it should have all along (the way motion + works)? If the actual technology was good from the beginning I believe more devs would have done better things with it. And when motion+ did come, the only thing that sold well was the damn game it was packaged with. Hell Ninty didnt really support that thing, even Wii Play Motion flopped







