|
Umm yah you see I actually try to read all posts in my threads and I do not skip over any points that point out flaws.If I did I wouldn't be replying to you right now, I'd simply ignore you. I correct any flaws found such as the one in my thread that said Monster Hunter was no more important to Japan then Grand Theft Auto was to the western market. I was aware of the software numbers but didn't realize how little software sales occured in Japan outside of MH. As soon as I realized I was wrong I acknowledged that.
Also you must not actually follow my posts in the off-topic section. If you did you'd realize that my posts on religion and politics do get a lot of support. I am rarely called out and when I do get called out I quickly fix the problems. As for general consensus, lol which general consensus? You and Gumby? Who else, I have yet to be approached by other users about these flaws. If there is a general consensus then nobody had the balls to say anything till you did. If thats the case bravo. Also if my threads were so flawed and there is a general consensus I talk out my ass, then why do I get so many views and replies? If users truly hated my posts and threads they wouldn't participate in them. Or they would definatly not support me in them. In every thread I get opposition I always have supporters with the exception of some of the posts I make regarding gay marriage and such.
This point really isn't worth discussing any further, because it's highly subjective.
Now so that there is no misunderstanding. I personally believe Nintendo should target everyone, not just teens, girls, children, soccer moms or any demographic. If they have products that appeal to all of them then they will see success.
Source, as well Ron Bertram of Nintendo Of Canada announced that Nintendo was targeting the teenage male audience with DS at a press conference. In fact the first commercials targeting teenage males started airing in Canada at the end of the GameBoy Advance era when Nintendo realized that it was loosing the teenage demographic.
Nintendo has always targeted family as such they have targeted all members of the family. According to Nintendo their target market for games with DS was males 5-17 and female teenagers. The other members of the family being targeted just further proves that Nintendo is focusing on the entire family. With their past consoles they didn't target females specifically.
Also why did Sony have so much success targeting the male and teenage demographic if its a fight Nintendo can't possibly win? You can't deny that PSOne and PS2 were two of the most successful game consoles in history and both of them targeted the demographic you so blatantly deny is important.
In the end Nintendo has always primarily targeted family. At times releasing products and advertising targeting males and females as well as adults. In truth the DS and Wii targeted everyone Nintendo could possibly get, however according to the company itself the primary target remains family.
Also you mention NES, lol have you seen the ads that launched NES? Did you see Nintendo's press releases at the time. They targeted teenage males with NES just as much as they did any other time in their past. NES being more of a family console then SNES is hilarious.
Teenagers have always been a huge market for game companies. But Nintendo never focused entirely on teenagers as you suggest. Nintendo always targeted families making games that children, teenagers and parents could all enjoy. This hasn't changed since NES it simply evolved with Wii/DS as Nintendo specifically made products that were geared towards girls , soccer mom's and grandparents. Nintendo never changed its target audience it simply expanded it.
That's not a source for your claim. The only actual quote from Nintendo is: "We need to broaden our audience." Everything else is speculation from analysts and journalists. You said that Nintendo focused on male teenagers and young adults with the DS, but now you say that Nintendo focused on the entire family with the DS while maintaining your initial claim. It can't be both, unless Nintendo changed their strategy at some point. Possible when it comes to the DS, but that only proves that going specifically after teenagers always leads to Nintendo's doom.
Sony can win the fight over male teenagers and young adults, because they have an image of being cool. Nintendo has not and never will. It's that simple.
If Nintendo always targeted families, then their home console business would not have declined. Gaming was continually expanding through population growth and global expansion, yet Nintendo declined. Now you are looking at two options: Either Nintendo's games began to suck big time or they changed their strategy. Pick your poison.
That's selective memory on your part. The NES packaging shows a family playing video games together, I think it even is called the Family Set. Nintendo's NES lineup of sports games, Tetris, Duck Hunt and Super Mario Bros. was more robust than the SNES pendants.
You still haven't offered an explanation for Nintendo's decline. If you insist that their strategy was always the same from NES to GC, then it can only mean that Nintendo's games became so uninteresting that people stopped buying Nintendo systems. Or you accept my theory that Nintendo did change and their games increasingly only appealed to children and people who grew up with Nintendo.
As I showed above and based on Nintendo's actual press conferences and spokesman Nintendo definitely did target teenage males with the launch of DS. Its okay, Nintendo targeted everyone at some point during DS's life but their initial target was male teenagers. Unless you think that Nintendo's DS ads actually were created to target girls and soccer mom's and the rest of the family?
There's a difference between the inclusion of a demographic and a focus on it. I have no problem to concede that teenagers were a part of the market that Nintendo intended to sell to, but they weren't the focus as you previously claimed (and you have failed to provide an actual source). But even if we assume that you are correct, it wouldn't really hurt my arguments. The DS was off to a slow start. This would be another piece of proof that focusing on male teenagers never works out for Nintendo, but as soon as they launched games that could broaden their market, the DS sales skyrocketed.
No I do not, I specifically said an indirect attack and not direct. Indirect competition is still competition and no matter how you spin it Nintendo has always considered all game consoles competition. Definition of Niche market "A niche market is the subset of the market on which a specific product is focusing; therefore the market niche defines the specific product features aimed at satisfying specific market needs, as well as the price range, production quality and the demographics that is intended to impact." Yes this matches Nintendo's strategy with DS and Wii perfectly.
If targeting as many people as possible at the same time is the definition of niche, then you would be correct. But that isn't the definition of a niche market.
Umm Nintendo expanded its user base greatly with DS, however they lost alot of there old customers. Ask on any gaming forum and you'll get over whelming results of gamers who left Nintendo with Wii/DS. Now yes Nintendo gained more consumers who weren't gamers, but they lost a lot of their core audience. The consumers who have been buying Nintendo products since the NES.
I guess Nintendo is simply trying to win back the fans they lost, in doing so they are partially neglecting the new fans they gained. However I don't doubt that Nintendo will definitely launch software that will appeal to the new crowd. P.S isn't it you who constantly denies the existence of casual and hardcore software? How isn't Mario Kart or Super Mario 3D Land and such any less appealing to the new DS audience unless the new DS audience and the old Nintendo audience aren't the same. If the fact is that the new DS audience and Nintendo's old user base is not the same how would you differentiate them?
I haven't seen anything but love for the DS. The only people who do not like the DS are those who despise handhelds in general or loyal Sony fans. Your claim that Nintendo lost a lot of their old customers with the DS is completely unfounded. The Wii might have lost a few fans here and there, but most of them had scaled back Nintendo to second or third console of choice before, so it isn't as significant as you want to believe based on internet forum opinions.
The DS's and Nintendo's old user base can't be the same, because it's mathematically impossible. Remember, the DS is the bestselling Nintendo system to date. I don't quite understand the implications of your other questions.
Rol you are a very well liked member of this forum. You have a lot of followers and some people do support your line of thinking. I too have many users who based on posts in my threads like the one about Apple being a threat to Nintendo definitely share my line of thinking. The problem isn't you or I , its simply the fact we both support different view points.
The day when I have absolutely no support in my threads is the day I stop making threads. But fact is I do have support from users in my threads. With the exception of my conservative posts, however you'll note I do not create religious threads or topics in which I know I have no support and will only cause trouble.
It's not about support, it's just about comprehending. Something you regularly fail to do, more on that later on in this post.
Umm yes and no.Fact is Donkey Kong and Mario games are completely different, the gameplay was completely unique and featured different characters other then Mario. Spin-off might be the wrong term for it, maybe a better term is sub-series. Nintendo brought Mario in a different direction bringing him 3D, then created this new sub-series of games that bring him back to his roots. You yourself call NSMB a franchise which is equally as stupid as me calling NSMB a spin-off. I agree spin-off might be the wrong terminology the same way franchise is. NSMB is part of the Mario franchise, it is not an independent entity. It features the same characters, plot lines and game play of the Mario franchise.
NSMB isn't a sub-series. It's the continuation of the mainline Mario games on both the home console (NSMB Wii is the actual sequel to Super Mario World) and the handheld (NSMB is the actual sequel to Super Mario Land 2). NSMB isn't a franchise either, that would be Super Mario Bros.
lol, your right Nintendo's games have legs. But look at how Galaxy's sales dropped upon the release of Galaxy 2. Or the dip in 3D Mario sales with the release of NSMB. I never suggested Nintendo shouldn't create anything new "It appears you see what you want to see" I simply suggested Nintendo couldn't rely entirely on new and small IP's for four years. They need to spread out their releases of established titles. I did check the VGC data, fact is the established franchises did pretty good. Are you suggesting that Nintendo could have survived all these years of Wii without those franchises? If they could then what the heck is with your whole push for Nintendo's core franchises? You yourself said that NSMB is needed for 3DS to be success yet in another post will say new and smaller IP can support a platform for a whole generation.
I stated several games from the same franchise launching simultaneously would eat each others sales. NSMB would cut down Super Mario 3D Lands sales. Mario Kart and Paper Mario would also be contending loosing sales from competing with other titles within the same franchise. People are already upset with franchises becoming annual, imagine how upset they would be if Nintendo released all the Mario games at once.
Galaxy didn't have any notable legs to speak of. More on the rest later.
That's a misbelief. These games do not eat each other's sales. Just because a game has "Mario" in the title doesn't mean it is the same. Your examples include a 2D platformer, a 3D platformer, a funracer and a JRPG. People know the difference, that's why the sales of these games are vastly different. If people didn't know the difference, then Super Mario Galaxy 2 would have easily crossed the 10m mark after NSMB Wii flew past that number. SMG2 didn't sell more because NSMB Wii ate its sales. It didn't sell more, because it is a 3D platformer.
I'm confused you just barely argued that the new and smaller IP's could sell their systems. You made a decent point now you say their major IP's do. Make up your mind, if you think major IP's do then Mario Kart and Super Mario 3D Land should be more then good enough to satisfy you.
I really don't disagree Nintendo should have had a killer App at launch. I think the first real killer apps are Mario Kart 7 and Super Mario 3D Land.Nintendo tried appealing to the DS crowd with the launch of 3DS launching the second highest selling franchise from the DS (Nintendogs) and Mario Kart coming this winter was the third highest selling title for DS. I can't see how you figure Nintendo is ignoring the DS audience.
What titles do you think Nintendo needs to target the DS audience? Brain Training? NSMB? whats left after those other then Pokemon. Also new IP on GBA and DS never found the huge success that Wii had with their new IP. Other then Nintendogs and Brain Age what other new or smaller IP really made a splash on DS?
How could these new IP support the 3DS on their own, as you suggested in the last paragraph?
This is where reading comprehension comes into play. I write something, you only read or understand part of it and then construct a what-the-hell-argument. Summary of what has been said. You: If Nintendo launches all their big IPs in year one, what is supposed to sell their system in the following years? I: Smaller IPs, new IPs, sequels to their big IPs. You: Nintendo cannot survive on only their smaller IPs!!! I: You are correct and I never said otherwise.
2D platformers were very popular on the DS. There were several Kirby games, Yoshi's Island 2, Super Princess Peach and more. What people liked about the DS goes beyond the bestselling ten games on the platform. Puzzle games: Tetris, Picross and others. You know, the kind of games that have always been popular on Nintendo handhelds. This market is currently significantly underserved.
Animal Crossing hit it big on the DS and it previously was only a small IP. But really, you make it sound like "only" having two huge hits with new IPs is worrying.
Iwata didn't specifically say Apple, he said 99cent smart phone games. Iwata states that the cheap smart phone games are destroying the industry and are unsustainable. I don't need to check Google I followed the keynote.See my OP below, you'll see I never said anything false. You made that up completely, Iwata has directly said that 99cent cell phone games are the biggest threat to the industry. He was obviously refering to iOS software and that was what was widely reported and everyone agreed that it was what he was getting at.
Reggie "Angry Birds is a great piece of experience, but that is one compared to thousands of other pieces of content that for one or two dollars I think actually create a mentality for the consumer that a piece of gaming content should only be two dollars."
Joelcool7 said:
Don't think Apple is a threat listen to Iwata's keynotes in the past year or two. Iwata states the biggest threat to the games industry is cheap 99cent iOS games. Both Reggie and Iwata have gone on the record hinting that they now consider Apple to be their biggest competitor.
|
I don't think Nintendo has been hinting at that, that's just a really loose interpretation on your part. Besides, the recent 3DS conference in Japan made it pretty obvious that Nintendo sees Sony as its biggest competitor in the portable space. You know, paying for Monster Hunter exclusivity and all that.
Umm how is my reality warped. Nintendo specifically stated with their early ad campaign with DS that their target audience for those ads were teenage males. "Niche Marketing can refer to both marketing and business choice. In and of itself, niche marketing refers to finding a segment of the general market for a service or product line. One then develops a solution for the needs of that segment and then markets to it to get the word out. Let’s take a look at an example using one of the biggest companies in the world." Nintendo DS wasn't alone in loosing loyal customers so was Wii.
The fact that Nintendo gained tons of new customers doesn't mean they didn't loose a ton. Its evident here on VGChartz and other forums. If you go to PAX or a game convention and talk to many gamers you will hear that they grew up with Nintendo but have lost interest most recently. It didn't just happen due to Wii and DS it started back with GameCube in a big way. But Wii and DS were the tipping point for many gamers. I don't know a single Nintendo gamer anymore in person. When I was in University there was a ton, in high school a ton. But every single Nintendo gamer I know has left Nintendo for Sony and Microsoft.
But of course a lot of users don't acknowledge my personal experiences. Why don't you create a thread on the Gaming discussion board and ask how many loyal Nintendo users were turned off by Wii and DS. I read countless threads about how gamers bought DS and Wii but they are gathering dust or have been sold. Why because Nintendo lost those loyal customers.
The internet isn't a good indicator for how things are in the real world, especially when it comes to video games. Yes, Nintendo lost some customers with the Wii, but it certainly isn't as significant as you portray it. Most of those who say that the Wii turned them off weren't even big Nintendo supporters to begin with, so in the end you are only looking at a few legit cases where Nintendo went from first console of choice to no buy.
Regarding the DS, really, I have never heard of it collecting dust or people being dissatisfied. This to me all sounds like you want to justify Nintendo's recent mistakes with the 3DS and Wii U. In your opinion, Nintendo lost so many of their old customers that screwing over the DS and Wii audience is justified. A group of people you continually view as "them" instead of "us". Apparently buying Nintendo games isn't enough to be treated with the deserved respect.
Umm read above, I never stated Iwata directly declared Apple the enemy of the future.Denying that he didn't indirectly is stupid if you listened to or followed his latest key notes. Iwata did everything short of specifically naming Apple and so has Reggie. Both have stated that 99cent downloadable titles are the threat. Of course this means that Android is also considered a threat to Nintendo. Maybe I should have re-titled the thread how can Nintendo go on the offensive against smart phones, would that have made you feel any better?
Listen to Iwata's GDC keynote!
I don't think I have to listen to the keynote after milkyjoe pointed out some things. But no, it wouldn't have made me feel better if you gave this thread a different title, because the premise would have remained just as idiotic.
Alright as per requested I did not add points I only responded to your questions!
Thanks.
|