| Dr.A.Peter.Nintendo said:
Posted on September 21, 2011
Nintendo’s Yusuke Amano has explained to the Official Nintendo Magazine why Nintendo neglected to include an online mode for Star Fox 64 3D on the Nintendo 3DS. Amano cited cost and time constraints as the reasoning behind the lack of online multiplayer support, but he says future iterations of the franchise could include online multiplayer.
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Well he pretty much aknowledges Nintendo cut corners with StarFox64. He clearly says that the product wouldn't be ready in time and it would cost vast amount of money to do. I think Nintendo was desperate to get the title out had the 3DS not done so poorly at launch I am sure Nintendo would have taken a little longer and added online.
In fact I'm betting origionally Nintendo had plans for online. The features they included in local multiplayer resemble what we'd expect to find in an online game. It's funny that he says "For this project what we needed to do was use Star Fox to provide users with a game that shows the appeal of Nintendo 3DS as quickly as possible." lol isn't online gameplay one of the biggest features that gamers will find appealing. I mean Nintendo continues to appeal for support of the eShop and of their online features. Yet this title which is supposed to show off the appeal of 3DS lacks one of its most appealing features.
Good job Nintendo show everyone how appealing the 3DS is by giving it a straight port that doesn't offer anything other then 3D to show us the appeal of the 3DS.
-JC7
"In God We Trust - In Games We Play " - Joel Reimer







