Phoeniks.Wright said:
Yeah, but games are a secondary function for smartphones, and a primary function for handhelds. Although this might not be enough people, I don't know anybody who bought a smartphone to play games on it, yet every one I know bought a games console to play a game on it. This behaviour shows that smartphones and handhelds don't compete directly, and so have very little effect on each other's sales. As for smartphones getting more and more games, all the better! This won't affect handhelds in any meaningful way, but the more people play and enjoy games, the better. Yeah, although I wouldn't buy apple products, I recognise that they have an excellent interface, but I must disagree with the interface being the sole reason for the Wii's success, it was maily the games, but yeah, making the Wii controller look like a remote and a NES pad was a brilliant move. |
Again you have the right sentiment, but you're not backing it up with any substantial evidence. Using people we know as a source of evidence isn't good enough. A useful fact would be one like "iOS and Android accounted for a third of the total revenue in handheld gaming in the U.S. in 2010", which means that the market for video games on smartphones is quite significant. I'm sure the continued stream of games on smartphones means some potential dedicated handheld buyers will already be satisfied by their smartphones, though I don't have any concrete data to back it up with.
And sorry if my point about the Wii came across as the interface being its sole reason for being succesful, there was a bunch of factors involved of course. Giving people a more natural way to interact with their games is a very big reason for its success though.