pezus said:
Michael-5 said:
Alby_da_Wolf said:
Michael-5 said:
megaman79 said: Interesting to note that a "core" Kinect motion game on 360 didn't sell well at all. It didn't much better than many Wii games of a similar type. I guess it wasn't the Wii audience to blame, but rather bad quality product. |
I don't think it's either. Rise of Nightmares is an average game, but there was almost no advertizing for this game. I remember looking for a release date many times during the year, and only finding out about it a month before it released. This was a sleeper title, SEGA poorly advertized this game, they could have at least given a release date months before or something.
Also I just don't think the Kinect demograph wants a zombie game. Ryse is coming out soon (2012, but soon) and that will likely be the best FP...game for Kinect, and Dead Island also released the same week.
I blaime bad marketing, and a poorly planned release on SEGA's part. If they released it in October, far away from Dead Island, and Dance Central 2, maybe it could have gotten better sales.
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Or maybe it does, but given the movements required from the player and the lag of the device, zombies should have been the protagonists, not the foes... O-)
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Maybe that's true, I just think Sega could have made this a bigger game. It's getting decent scores (7-7.5/10).
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It is currently at 51/100 on Metacritic. So if the game is that bad, they shouldn't sell a lot, that only encourages more bad games (just look at the Wii games early on, non-Nintendo).
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I swear Gametrailers gave it a good review. Now I see IGN gave it 4/10. I must have misread something or not paid attention. Not my type of game.
Anyway 20k sales isn;t much for a Kinect game, but I guess when you look at early Wii games they faired the same way.