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pezus said:
Michael-5 said:
Alby_da_Wolf said:
Michael-5 said:
megaman79 said:
Interesting to note that a "core" Kinect motion game on 360 didn't sell well at all. It didn't much better than many Wii games of a similar type.

I guess it wasn't the Wii audience to blame, but rather bad quality product.

I don't think it's either. Rise of Nightmares is an average game, but there was almost no advertizing for this game. I remember looking for a release date many times during the year, and only finding out about it a month before it released. This was a sleeper title, SEGA poorly advertized this game, they could have at least given a release date months before or something.

Also I just don't think the Kinect demograph wants a zombie game. Ryse is coming out soon (2012, but soon) and that will likely be the best FP...game for Kinect, and Dead Island also released the same week.

I blaime bad marketing, and a poorly planned release on SEGA's part. If they released it in October, far away from Dead Island, and Dance Central 2, maybe it could have gotten better sales.

Or maybe it does, but given the movements required from the player and the lag of the device, zombies should have been the protagonists, not the foes... O-)

Maybe that's true, I just think Sega could have made this a bigger game. It's getting decent scores (7-7.5/10).

It is currently at 51/100 on Metacritic. So if the game is that bad, they shouldn't sell a lot, that only encourages more bad games (just look at the Wii games early on, non-Nintendo).

I swear Gametrailers gave it a good review. Now I see IGN gave it 4/10. I must have misread something or not paid attention. Not my type of game.

Anyway 20k sales isn;t much for a Kinect game, but I guess when you look at early Wii games they faired the same way.



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