spiffiness said:
d21lewis, I think you've contradicted yourself lol. You said, "I don't think there needs to be special marketing of games towards women." and then "Companies need to come up with a way to show females that the game they want to sell is going to be fun for a female audience." But yeah, I definitely think publishers should do more to entice women to play their core games both in placement and content of advertising. However, (and this ties in somewhat to my previous paragraph) there's an issue with receptiveness of the audience. How willing is the average woman to pick up a core game and try it out for herself? Despite any additional emphasis on story and character like a drama movie, I think there's some stigma attached to playing video games. |
Lady, I'm a walking contradiction (How bad? I'm not even walking right now. I'mm crawling!). But really, my change of opinion just came as a response to Rutea's question. I tried to brainstorm a solution. Yeah, there's still a stigma but as time goes on, technology improves, and video games continue to grow more and more popular, I think that we'll soon be at a time where video games are as respected as movies, music, and books. A man can dream, right?
*edit* responded from my phone yesterday. Now I'm on my PC!








