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Seece said:
megaman79 said:
Interesting to note that a "core" Kinect motion game on 360 didn't sell well at all. It didn't much better than many Wii games of a similar type.

I guess it wasn't the Wii audience to blame, but rather bad quality product.


Of course it was the Wii audience to blame. And much of the Kinect audience IS the Wii audience, that and the core Kinect owners (like me) actually have good alternatives.

Still doesn't matter which way you slice it, over 7 million Kinects in the US, and this is the result.

Man, why can't you just let me have fun for once!



“When we make some new announcement and if there is no positive initial reaction from the market, I try to think of it as a good sign because that can be interpreted as people reacting to something groundbreaking. ...if the employees were always minding themselves to do whatever the market is requiring at any moment, and if they were always focusing on something we can sell right now for the short term, it would be very limiting. We are trying to think outside the box.” - Satoru Iwata - This is why corporate multinationals will never truly understand, or risk doing, what Nintendo does.