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Machina said:
One thing I like to do is test the extent of rubber-banding in racing games by imposing a challenge on myself. I'll give the AI a head start of so many seconds and see if I can catch them up before the race ends, and basically keep extending the amount of time I give them each race before it becomes impossible to catch up. Or, if the rubber-banding is bad enough, I'll go the wrong way around the track until the AI laps me, then turn around and race properly and see if I can catch up and win.

That just seems unnecesary lol.