| RolStoppable said: Well, the R&C games launched every year on the PS2 after the series' introduction (four in total from 2002 to 2005) and on the PS3 we have a two years gap between each title (third game coming this fall, the other two games were launched in 2007 and 2009). So there you go. It's not like Insomniac suddenly got significantly less efficient at producing games, it's just that it takes more time to make a AAA PS3 game than a AAA PS2 game. |
dont' forget about resistance:
| Disruptor | November 20, 1996 | PlayStation | N/A |
| Spyro the Dragon | September 10, 1998 | PlayStation | N/A |
| Spyro 2: Ripto's Rage! | November 2, 1999 | PlayStation | N/A |
| Spyro: Year of the Dragon | October 11, 2000 | PlayStation | 91[9] |
| Ratchet & Clank | November 7, 2002 | PlayStation 2 | 88[10] |
| Ratchet & Clank: Going Commando | November 11, 2003 | PlayStation 2 | 90[11] |
| Ratchet & Clank: Up Your Arsenal | November 2, 2004 | PlayStation 2 | 91[12] |
| Ratchet: Deadlocked | October 25, 2005 | PlayStation 2 | 81[13] |
| Resistance: Fall of Man | November 17, 2006 | PlayStation 3 | 86[14] |
| Ratchet & Clank Future: Tools of Destruction | October 23, 2007 | PlayStation 3 | 89[15] |
| Ratchet & Clank Future: Quest for Booty | August 21, 2008 | PlayStation 3 | 79[16] |
| Resistance 2 | November 4, 2008 | PlayStation 3 | 87[17] |
| Ratchet & Clank Future: A Crack in Time | October 27, 2009 | PlayStation 3 | 87[18] |
| Resistance 3 | September 6, 2011 | PlayStation 3 | 83[19] |
| Ratchet & Clank: All 4 One | October 18, 2011 | PlayStation 3 | N/A |
insomniac have still been pumping out 1 game a year. apparently two this year and none last year...still on average. i know they were hiring in 2009 but i don't know how many people that was. i don't think it was a full second studio's worth though.








