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RolStoppable said:

Well, the R&C games launched every year on the PS2 after the series' introduction (four in total from 2002 to 2005) and on the PS3 we have a two years gap between each title (third game coming this fall, the other two games were launched in 2007 and 2009). So there you go. It's not like Insomniac suddenly got significantly less efficient at producing games, it's just that it takes more time to make a AAA PS3 game than a AAA PS2 game.

dont' forget about resistance:

Disruptor November 20, 1996 PlayStation N/A
Spyro the Dragon September 10, 1998 PlayStation N/A
Spyro 2: Ripto's Rage! November 2, 1999 PlayStation N/A
Spyro: Year of the Dragon October 11, 2000 PlayStation 91[9]
Ratchet & Clank November 7, 2002 PlayStation 2 88[10]
Ratchet & Clank: Going Commando November 11, 2003 PlayStation 2 90[11]
Ratchet & Clank: Up Your Arsenal November 2, 2004 PlayStation 2 91[12]
Ratchet: Deadlocked October 25, 2005 PlayStation 2 81[13]
Resistance: Fall of Man November 17, 2006 PlayStation 3 86[14]
Ratchet & Clank Future: Tools of Destruction October 23, 2007 PlayStation 3 89[15]
Ratchet & Clank Future: Quest for Booty August 21, 2008 PlayStation 3 79[16]
Resistance 2 November 4, 2008 PlayStation 3 87[17]
Ratchet & Clank Future: A Crack in Time October 27, 2009 PlayStation 3 87[18]
Resistance 3 September 6, 2011 PlayStation 3 83[19]
Ratchet & Clank: All 4 One October 18, 2011 PlayStation 3 N/A

insomniac have still been pumping out 1 game a year.  apparently two this year and none last year...still on average.  i know they were hiring in 2009 but i don't know how many people that was.  i don't think it was a full second studio's worth though.