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RolStoppable said:
kitler53 said:

dead space extraction - lulz.  i've been meaning to get DS2 so maybe i'll play it on the ps3 some day if it is still bundeled in like before.

monster hunter tri - i'll conceed to that one.  i've never played a MH before but it looks good.

but everything else.  eh.  i tried punch out at a friends, it was okay but not really what i'd expected (want) from a motion controlled boxing game.  metroid other M was infuriatingly terrible.    everything else just isn't really my thing.  i mean, i've owned every nintendo console so far and i've never once purchased a kirby or mario party game so getting wii party or epic yard would really only be because there is litterally nothing else.  not exactly a motivating argument for me.

but you're right, i have turned my back on the wii.  it's just so easy to do though.  i mean, i'm not a complete graphics whore but things like zelda SS hasn't even released yet and it already looks dated compared to what i have been playing.   SS might be an exception but things like MH, MoM, xeno, TLS, PT don't even make use of motion controlls in any meaningful way so i've got all of the disadvanages of the wii's hardware without any of the advantages.  what's the point? 

it's like in NSMB wii - trine had amazing multiplayer platforming, a heck of a lot better presentation, and at ~1/4 the price.  for the $50 i put into NSMB wii i could have got trine, braid, limbo, and still have cash to spare.  actually i did get those three and with trine and braid i spent more time playing it then i did with NSMB wii.  limbo was short but very very sweet.

Well, I did say that it wouldn't be a motivating argument.

Your mistake is that you see any form of limitation as a disadvantage. Take Xenoblade Chronicles for example. It's on the Wii, so it naturally shouldn't feature a bigger and more open world than JRPGs on HD consoles. But that's exactly what it does, because the Wii's limitations allowed the game to be consistently good looking in huge areas in a reasonable amount of development time (they even cut an area as big as the entire Hyrule Field of Twilight Princess from the final game which in XC's case only amounts to about 5 %). It just takes way too much time to create worlds of this scope on an HD console and have them look consistenly good which is why Square-Enix decided to take the path they did for Final Fantasy XIII. The result is that FF XIII got mocked endlessly for being a corridor game while XC received nothing but praise. When content has to be cut for the sake of graphics, that is the real disadvantage.

I haven't played those XBLA/PSN games you mentioned, but judging from gameplay videos I have to assume that you are joking. Or it's just that the gap between our tastes is much wider than I ever imagined.

and what good game has SE done this gen at all?  they seem to be in all sorts of disarray this gen.

look, games like valkyria chronicles, mirror's edge, anything by atlus, and really any game developed with the intent of not leaving japan prove that you can make HD games that look good even on a shoestring development budget.  things like epic mickey prove that even SD development can cost a boat load.  there are soo many factors that go into development costs that you can't simply reduce it to SD vs HD.  i mean, GoW collection only took 15 weeks for port to (the clusterfuck that is the) ps3 and re-texture both games for HD.

then there are games like star wars forced unleashed that was built ground up for the wii but has not just crappy graphics but also crappy gameplay because the hardware can't support the advanced physics, display as many enemies at a time, or support as advanced AI.  i don't know how much HD gaming you've done but i promise you ... as much as people dwell on the graphics there are also been tremendous gains in gameplay mechanics from the ps2 era.