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vlad321 said:
Chrizum said:
vlad321 said:
thekitchensink said:
vlad321 said:

Well since I wrote a lot about this before, let me jsut say that you can't compare a clock or other physical goods to games, books, etc. The value of physical goods, like cars and stuff, is what they do for you, meanwhile the value of entertainment is the idea. When you sell a car or a clock, you no longer get its value. If you have seen a movie or played a game, you have already used the value that the original creator made, and you can't really transfer that such that you no longer benefit from it. If you pirate it or buy/sell it used the original creator doesn't see the money for the vlue he created for you, the utility it provided, if you will. It's just that with the used market someone gets paid INSTEAD of the original creator, meanwhile with piracy no one gets money off of the original creator's back. Which is why I argued that used markets are a bit under pirates morally.

Economically it's slightly more complex, yes, but morally that's what it comes down to, I feel like.

Not sure what you mean here, good sir.  You seem to be saying that you have still gotten the benefit of the game if you sell it and then use it.  However, if I buy Smash Bros Brawl, playit for a year, then sell it, I am no longer able to benefit from the idea of the game.  I was able to benefit from it for the year that I had it, but then how is that different from owning a car for a year and then selling it?

However the entertainment, or experience, you had for that 1 year is not magically transfered and you have it with you. You have been entertained with the developer's idea. Meanwhile a car's value is to get you places, when you sell it you can no longer go places, its value is automatically gone.

Never in my life I have heard such a far-fetched idea. When you sell your car the time you enjoyed your car also didn't "magically transfer" with you. You have still enjoyed the use for your car. When you sell your game, you can no longer play it, its value is thus ultimately gone.

The time you enjoyed due to your car is hardly the product of whoever made the car. When you give up the car the value of getting from point A to point B, which is the POINT of a car, is over. When you sell your game, which has the sole value of entertaining you, you being entertained isn't magically forgotten.

You're not drawing proper parallels here, I think. You're comparing the present value of the car to the past and over-all value of a gaming product. Cars honestly do have just as much value to them as games do.

If the only point of a car is to get from point A to point B, why do people pay excess amounts for fancy cars with awesome stereo systems and kickass engines? I guarantee you it's for entertainment and enhanced enjoyment while driving. And that enjoyment can no longer be obtained when you sell the car, just like you can no longer play your game and be entertained by it when you sell it. However, the past experiences for both stay.

 

By your logic, you're acting as if games can't continue to entertain you throughout the years and only give a short spurt of entertainment before their entertainment value is magically consumed and disappeared. If I sell Star Fox 64, I can no longer enjoy the game and play it. But that game still had a lot of entertainment left for me had I kept it!

 

Ah why am I even bothering...