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GameOver22 said:
Zkuq said:

Some people don't seem to get that there are two kinds of linearity. The first one is linear maps where you have only one path to follow. The other one is linear gameplay where in order to advance, you have to do stuff the same way every time; you have no choice in regard what to do if you want to advance. You can't sneak past enemies, you have to kill them (or, on more rare occassions, you have to sneak past them but you can't kill them).

I wouldn't call that linearity. That's gameplay diversity. I would be more likely to call what you described as redundant gameplay rather than linear gameplay. I think we're just arguing words though. For me, a linear game would have an extremely limited number of paths, and a tightly structured narrative (no branching narratives/ player choices that influence how the story plays out).

Whatever you wish to call it. I think you should tell it to the OP as well, though, because that's exactly what he seems to be talking about.