GameOver22 said:
I wouldn't call that linearity. That's gameplay diversity. I would be more likely to call what you described as redundant gameplay rather than linear gameplay. I think we're just arguing words though. For me, a linear game would have an extremely limited number of paths, and a tightly structured narrative (no branching narratives/ player choices that influence how the story plays out). |
Whatever you wish to call it. I think you should tell it to the OP as well, though, because that's exactly what he seems to be talking about.







