| RolStoppable said: RE: second stick We are still talking about a handheld here and the types of games people want to play on one differ from home console games. Last generation had GTA move to portables and it only sold a fraction of what it did on the PS2. FPS games like Call of Duty are heavily community driven nowadays and the only people who will buy a handheld version are those who are obsessed and have a life that takes them away from their home console too often. Everyone else will not go for the Vita version, because for one, the playerbase is far larger on the 360 and PS3 and two, the home consoles cost the same or less as the Vita. FPS aren't big on handhelds (and won't be), so why should systems be designed with them in mind, especially when it forces the control inputs to become too cluttered? It's a tradeoff that just isn't worth it. RE: battery life Keeping the 3D would have required a bigger battery to match the battery life of DS models. The original DS was often criticized for being bulky, so making the device larger wasn't in Nintendo's plan. You can't have all three things in one, so something had to give. Nintendo made the wrong decision. RE: third parties We've talked about it before and we won't really reach common ground this time either. You are willing to believe the third party logic of certain systems being worthy of specific versions while Nintendo's are not. I am not willing to believe this. Also, it's not like third parties have been swimming in money this entire generation. They persistently put their top tier games on non-Nintendo systems while leaving Nintendo out and so eventually forced the market to adjust to them instead of vice versa. Besides, why has it to be non-Nintendo systems that define what third party games will be like and all Nintendo can hope for are ports? I rather prefer the DS way that Nintendo crushes the competition and third parties have to make games for the Nintendo system first. |
That's exactly right







