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Booh! said:
It depends on the game, gameplay and story. Sometimes non-linearity makes games worse. It's a trade-off: for example i hate those wrpg's where according to the plot you have to fight an impending menace, but you can go on adventuring for years while the dark menace kindly awaits your return. It makes no sense story wise.


you can do that in basically every single Final Fantasy as well. And a lot of JRPG's, like Dragon Quest. Persona is different, as is TWEWY, as the games are day by day.