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Just throwing out my mini-review/opinion:

Picked it up yesterday. Played about 1hr to 1 and 1/2hrs of it. I am to chapter 3.5 (or what I believe to be 3.5). Here are a few thoughts:

1. The overall idea of the game is excellent. Its the first Kinect game of its kind that doesn't (to my knowledge) constrain you to an on-rails or static experience. This alone is a huge task for any game to accomplish, much less do a good job at. Movement controls are not perfect or precise. There are a few times that it seems to re-center my shoulders at a slight angle which means that when I am centered perfectly, I am moving slightly to the left or right. Moving forward/backward could be more precise too. But again, its the first of its kind.

2. Gameplay is great. Fighting is an incredible, non-linear experience. Smashing baddies with your fists, kicks, melee and thrown weapons is a great experience. It isn't greatly in-depth, but for what it is, its fun. Pummeling a baddie into submission is a very rewarding experience. I am learning to do more dismemberment kills and hope to eventually start kicking them into environmental dangers for the achievement and the fun of it.

3. Storyline is cheezy, but passable. Its very violent too. Its a mix of Resident Evil and Hostel with a bit of ham thrown in. Very violent - lots of arms, legs and torsos get removed during cut scenes. Lots of foul language too.

4. Its a workout. My arms are very sore from the fights.

5. Probably the biggest aggravation is the static camera view when walking around. You can't look up or town. This is a shame because the camera head tracking during cut scenes is unbelievably good. It lets you look around the room by moving your head up/down which is amazing.

Overall, its worth a 7.5/10. Is it worth $50? From the length of the game (that I've heard), I'd say 'no'. But it is a must-play if you own Kinect. If this is the future of Kinect games with more refinement, there is a great future for Kinect. The format needs polish, but it really gets your brain thinking on what can be done with this style of game. I'd like to see them refine and iterate on it. Preferably the same style without the fighting, in an adventure format. The game makes me think of 'D' for PS1 in the fact its kind of a fresh take on a genre.



Back from the dead, I'm afraid.