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I LOVE GIGGS said:

Official Xbox Magazine 60

Movement and combat never really come together in a cohesive matter. When you're overrun by the undead or your weapon suddenly breaks and you need to defend and retreat, it becomes painfully obvious that the game can't handle multitasking or movements made in quick succession, and will perform only one (and sometimes none) of the many actions you need to survive.

http://www.oxmonline.com/rise-nightmares-review

GameSpot 55

Awkward motion controls and shallow combat make Rise of Nightmares a frighteningly unremarkable adventure in zombie killing.

http://www.gamespot.com/xbox360/action/rise-of-nightmares/review.html?tag=games%3Bgame_title%3B1

Games Radar (in-house) 40

Could have been a passable romp through a zombie-infested castle of terror, but the frustrating controls, lack of horror elements, and sub-par presentation make it a game that's difficult to recommend, especially for the mature audience it's meant for.

http://www.gamesradar.com/rise-nightmares-review/

GamePro 40

If the game had been as unique as the controls, and it didn't just try to directly map first-person action gameplay onto a less responsive format, Rise of Nightmares could have been something pretty special. This game may not be that great, but it shows that the Kinect itself has potential.

http://www.gamepro.com/article/reviews/222680/review-rise-of-nightmares-360/


Oh well.  That's that.  More money for my Sony 3D headset, I guess.