slowmo said:
Size really isn't an issue, devs are just lazy and have got out of the habit of using smart compression techniques and don't want to have to pay to learn to use them, just like the devs who whinged the PS3 was too hard to develop for. New process cost money so it's easier to whine to get stuff changed. I would question where all this masses of content we're missing out of by being limited to DVD is coming form exactly as it seems developers are going out of business now given the huge budgets they're burning for game a third of the size they could be. Extra content means more development time, more testing time and ultimately all this for ZERO extra revenue or profit. I'll give you a clue, it's mind washing bullshit PR. I can count on one hand the number of games that really needed that extra capacity and that was purely for cutscenes which I don't like anyway as they detract when switching to and from game engine and the quality difference. |
This isn't just about CPU/GPU. Devs can easily make the most out of the Xbox 360s hardware. This is mostly about Blu-Ray vs DVD.
If the Xbox 360 had a Blu-Ray player we wouldn't have devs releasing incomplete games and then charging for the rest of the game as DLC.







