padib said:
Xxain said:
padib said:
Xxain said:
MARCUSDJACKSON said:
spurgeonryan said: I think these things happen with many businesses. It is sad that it happens, but it does. I am not going to stop buying nikes just because they try to save a buck. |
well said.
i'll add this. when i work'd at kroger i spint 10 to 15 hrs on my feet a day, sometimes from 8 a.m to 12pm. no cashier nor bagger spent more time bagging or running a registur then me.
if companies made better deals and chnged to 3yr dev cycles on and off then they would'nt have thes problems
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Just creating games hat are humanly manageable on average working schedule would do wonders. Look at Treasure: 5 days a week, 10-5, Weekends off and still create awesome games. |
Sad thing is, not many companies are like treasure. So, people who have a passion for developing games are left with few wholesome options, especially in the Czech Republic where game dev is probably still small. And it's also there in North America.
I for one moved out of dev because I can't handle the stress. I'm in QA atm.
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How so? what does treasure do that rest of the market cant do? If you have a 50 man team create a game a 50 man team can do. You dont create 75 team game with a 50 man. Why does this market insist on having every project a 80mill project, so big its almost impossible to get a profit on that? Why just not get middle sized budget and just do what can handle.. You like Bayonetta? Bayonetta cost no more than 20mill ... the game is great, it looks great, made profit..and it didnt cost like 80mill. It's the mindset of the developers .. specifically on the west that hurt more than anything. Its ok to make to make a B or C class game. |
Well to follow on your example, treasure makes A class games, but they still set a lower budget from what I understand. From what I understand they seem to respect their staff as it's rare to find 5-day, 8 to 5 company these days. Usual companies are looking for dense overtime.
So yeah, you're right it is the developer (the developer company) that has the wrong mindset. They're listening to convoluted demand and shouldn't. Treasure doesn't seem to (listen to over-eager demand), why should they feel like they must?
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Treasure has a niche they are involved in, that if they moved out of, it would be risky they are successful. They fit into retro-style arcade games, and the developers are likely also the owners of the company, which would explain why they run things as they are. They know their niche and serve in it, along the lines of PopCap. I would speculate PopCap also runs a decent shop, and doesn't spit out their staff. Large companies like EA, etc... driven by contractors, will likely play use and dispose of. The IT, as a whole, follows this path, and not just the videogame industry, but the videogame industry is likely worse than others in this regard. It doesn't help that the videogame industry skates on thin margins either, driven by an obsession to gain the respect that other entertainment industries have, like movies.