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d21lewis said:

I started to reply about Uncharted a few hours ago but then I decided it wasn't worth it.  I was actually having a hard time trying to recall exactly when did Uncharted have puzzles (it's been a couple of years).  Even the few puzzles that were in U2 were ruined since the game gave you the solution before you even realized you were stuck.

To a degree, I guess I can agree with you about Mass Effect 2.  While there was heavy emphasis on a lot of other things, I think someone could probably beat the game just by running from gun fight to gun fight, totally ignoring the RPG elements.  It's not how I played it but I do see how it's possible. 

How does ME compare to the Fallout series, if you don't mind my asking?  Here's another WRPG that seems to have a heavy focus on shooting.  I was never interested in the Fallout games but I'm open to opinion.

Well in Mass Effect I still cared about character interactions, decisions I made in the game, and well the universe. In fact, it's because the world of Mass Effect is so meticulously crafted, that I love the game. So in that sense, it's still an RPG, but not with the battle system. There are no levels, and experience alters almost nothing in the game.

Fallout is an RPG, with shooter elements (opposite of Mass Effect). First of all there is a leveling system, and when you level up you can allot points to specific stats and choose perks to use. Your characters fighting style can become very customizable, you can be big on Melee, Nukes, Rifles, or even talking your way out of situations. Also as you progress through the game you can find or buy weapons with varying stats (even identical weapons have different stats based on how worn out they are). Mass Effect has this too, but there are only a handful of weapons in ME.

However you are probably wondering, what makes the gameplay of Fallout different from a shooter. Basically Fallout isn't a shooter. I mean you can run around and shoot people, but the second you come across a fast or strong enemy, that won't save you. You have to wait for your AP to regenerate and then select a target and location (head, leg, arm) to shoot. You can de-arm an enemy to stop him from attacking, cripple a leg to slow him down, or just blow off his head for a fast kill. When you are in the mode to select a target, time stops (just like choosing a Biotic power in ME). So basically Fallout is more similar to FFVII and chrono Trigger then a shooter, since you do your most damaging attacks when your AP is regenerated.

If Bioware brings back a system like in ME1, then I will consider ME3 an RPG before shooter. They also need to make Biotics more powerful, and emphasis that type of stop and go gameplay more. If ME3 plays (during battles) like ME2, where you just shoot, and tell team mates where to go, then I will still consider it a shooter.

E.G. When you found Harbinger in ME2, what did you do? I ran in circles hiding behind cover and shooting. What about the Matriarch Benezia and Ascari Commandos in ME1? I used Biotic powers (gravity, then slam). Most of ME2's bosses are immune to Biotic Powers until you destroy their sheild/armor, but at the point the boss is basically dead. That's why ME2 plays a lot like a shooter.



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