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thekitchensink said:
 

I'm sorry, I just cannot see eye to eye with someone who says the combat in RE4 is bad. The reason you can't strafe is to add to the very deliberate pacing of the game--if you could easily just sidestep while busting some caps, the game would lose a good chunk of the tension, I'm sure you'll agree.

The reason they don't give any warning or apparent thought to their attack plans is because they wanted to keep you on your toes. If you always knew what your enemy was going to do, would you be scared?

The reason the Las Plagas pops out no matter where you shoot them is because it would've come out no matter what when he died. It could kill the host and come out at will if it wanted to.

 

Also, with regard to the story, the first half is SUPPOSED to make you ask what the hell is going on (even the scene with Luis), only to be explained perfectly by the end.


I'm not asking for any kind of warning for their apparent attacks, but my point was about how I think it looks kind of dumb to see somebody (or even better, a whole group) running at you and then decide to slow down and walk slower again. All of this is happening while they have their eyes fixed on you like they want to tear you apart and gut Leon like a fish. Maybe they're not getting fed enough for the energy expenditure?

It's almost like in a Dynasty Warriors game when you encounter a cluster of enemies, they all charge at you with their weapons drawn ready to slice you open. However, when they finally get to you, they all cluster and strafe around you.

Also, I did say that a side step may not be totally necessairy, but perhaps a small dodge or something for if you're about to be struck or something, perhaps a button press similar to bosses/big enemies, but much rarer. Not only that, while I did say it's the only time when the game scares me, I do find it exciting to turn and find somebody about ready to hit me all of a sudden. Even better was when I was fighting guys and I heard the click of a door and I turn around and two guys are bearing down on me. That is cool and it reminds me a bit like in Dino Crisis (1 or 2) where you have the t-rex hot in persuit and you're jamming on the x button as you're getting closer to the door and you activate the door just as the rex's jaws are only ten feet away. 

Speaking of combat, I should have also said something about the hit detection which works well sometimes and then the guys decide to not be phased at the bullets that are tearing through their skin.