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salaminizer said:

you can shoot down every door that it's not a transition door (eg. between districts). I don't know if they let it slip or it was intentional, but if the door is locked/is hackeable you'll only know the strength after you unlock it. when a door is put down it'll warn nearby characters, so you've gotta be careful. it's like crates, when you move your reticle over it to interact, it will show how hard it is to break it...

and yes, common ammo in the inventory is ridiculous, and also the stacking is also dumb. I understand they MIGHT want to limit grenades, but I could just cheat myself with mines if that's what they want


I'm fairly sure it's a bug that the strength isn't shown unless it's unlocked/hacked. It's another dumb mistake they made if it's supposed to work that way. I also got around the grenade thing by maing mines of out stuff. Not as useful, but you save 1 spot per stack. I keep having to leave behind so much ammo for the guns I use because of these damn restrictions. I mean, I have enough ammo, but it's annoying that I go through 1 weapon's ammo supply every 3 fights and I can''t use that one for the next 6 until I stock it up again.

The game does go by SUPER fast on a 2nd play through when just shooting at people.



Tag(thx fkusumot) - "Yet again I completely fail to see your point..."

HD vs Wii, PC vs HD: http://www.vgchartz.com/forum/thread.php?id=93374

Why Regenerating Health is a crap game mechanic: http://gamrconnect.vgchartz.com/post.php?id=3986420

gamrReview's broken review scores: http://gamrconnect.vgchartz.com/post.php?id=4170835