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gumby_trucker said:
LordTheNightKnight said:

"I said that as long as the artist can make a living he can do whatever he wants."

That's not how it works. Making a living is pleasing the customers/patrons (the main difference being that you couldn't just ignore or shrug off the patrons). Again, historically, artists did NOT do just what they wanted. Not if they wanted steady income, or for their works to last.

yeah, well like I said: you're welcome to go back to the 15th century if it suits you, I'd rather stay here with my half-assed Nintendo games and my underground sewage systems.


You really think my writing "througout history" means it somehow changed? The customer NEVER decided the artist was right. It was just the artists who decided they know better than the customers.

Acting like magically we are obligated to pay for the artists enjoying themselves is like claiming you can tame the wind. Customers outnumber the artists, and you cannot make it so that their will is lesser than people who think they only have to make a type of game once.

Furthermore, it's a bullshit strawman to equate telling artists to get over themselves and resptect the customers with going backwards in technology and civilization.



A flashy-first game is awesome when it comes out. A great-first game is awesome forever.

Plus, just for the hell of it: Kelly Brook at the 2008 BAFTAs