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gumby_trucker said:
LordTheNightKnight said:
gumby_trucker said:

I think this is a purely semantic misunderstanding, because that is precisely what I meant by "quality" as opposed to "quantity" which is usually used in reference to medicine and other such things. Entertainment makes your life more fun/interesting/whatever, which is why I said it was nonessential, unlike medicine, law-enforcement, supplying food and water etc.

I did not mean it as a moral reference, and I certainly do not believe entertainment should enforce certain moral values over others.


Well in that context, making games that please the customers is the way to go, not being "original" or "creative" because the artist wants to be and doesn't care what the customer thinks.

as long as the artist can make a living, he's entitled to do whatever he wants. Artists are people too, there's no reason why your or my enjoyment should be more important than anybody else's.


They get the enjoyment through our money and the satisfaction of a job well done. Art still has to be bought, and last I checked, who gives the money calls the shots.

That's actually how it's been throughout history. Art commisioned by patrons was made to their specs, not to what the artist wanted. Michelangelo only wanted to sculpt, but he took the money given to pain the Sisteen Chapel (and gave us perhaps the most iconic image of the Abrahamic God ever).

The customers pay money for the art. The artist doesn't pay us to enjoy the art. By the simple logic there, it's wrong to assume the artist gets to call the shots and we are expected to pay for it.



A flashy-first game is awesome when it comes out. A great-first game is awesome forever.

Plus, just for the hell of it: Kelly Brook at the 2008 BAFTAs