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RolStoppable said:

This is where the restaurant analogy comes in. Suppose there's a restaurant that became famous due to a certain dish that people couldn't get anywhere else. Not at that time and not anytime in the future. Then someday the cooks decide that they don't want to make this dish anymore, because they want to move on and explore new things.

I don't need to go into more detail, because you are smart enough to figure the rest anyway. You don't stop serving the dish that built your business. There is no excuse whatsoever, it's simply outright wrong.

When your business is entertainment and your end goal is improving quality of life you don't have to be as black and white as in other fields. At the end of the day you're selling a non-essential product. Sometimes I feel the fans don't know where to draw the line between nostalgia or appreciation, and unashamed feelings of entitlement. If Nintendo decided to quit making games tomorrow we gamers would still be far more in debt to them than they are to us.

If my satisfaction in my entertainment is SO important that other, more talented and hard-working individuals (not to mention more contributing) have to sacrifice their passions and quality of life in order to fulfill my (non-essential) desire, than something is deeply, deeply wrong with society.

Nobody forces us to buy Nintendo games, and if Nintendo developers are able to continue following their own passions while still remaining highly profitable and (for the most part) without competition in their fields, then more power to them I say! It just means that they are not only clever businessmen, but clever human-beings as well. We should all be so lucky.



Until you've played it, every game is a system seller!

the original trolls

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mini-games on consoles, cinematic games on handhelds, what's next? GameBoy IMAX?

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